Post by The Sheriff of Piltover on Jun 3, 2013 8:02:23 GMT -5
Name: Caitlyn Parke
Alias: the Sheriff of Piltover
Class: Riflewoman/Sniper
Race: Human
Age: 31
Occupation: Head of the Piltover Police
Residence: Piltover, her office's personal quarters
Alignment: LawfulCupcake Neutral
Abilities:
Passive - Ranger(Reworked Passive because Headshots will be overpowered kill shots.)
The farther Caitlyn shoots from, the more damage she will deal. At point blank Caitlyn won't be able to shoot and will instead move into blunt attacks with her rifle or slicing attacks with her combat knife. (Caitlyn can hit spot ons from 150 meters range if she wasn't interrupted. Up to 500 meters with timing and up to 1.5 kilometers with Ace in the Hole.)
Passive - Hat Enhancements
Caitlyn's ridiculously large hat is large for a reason, to carry all the goggles and scopes. Through it, Caitlyn can enhance her sight with zooming in and showing heat signatures. Caitlyn's Claw Grenade marks her enemy on her goggles as a radar like vision.
Q - Piltover Peacemaker, Shocking Round (Let's face it, a bullet moving through your body is too deadly to use...)
Caitlyn shoots a shocking version of Piltover Peacemaker that stops on the first target dealing medium physical damage and then procs a chain electrical effects over all the targets in a medium range next to it (5 meters) that interrupts spells that take more than one turn to cast, increases cooldown of spells by a little (one post) and dazes targets for 6 seconds (or a post). This round cannot be used more than once per 20 minutes (or four combat posts) due to the rifle overheating.
W - Crippling Strike (Trap moved somewhere else.)
Caitlyn either shoots a weak at an enemy's leg that cripples him, using her rifle to hit a weak spot in the leg joint to cripple, or slashes with her combat knife at an enemy's leg to cripple him. This ability can be used every once awhile but Caitlyn knows better than trying the same tactics over and over on the same foe. Once per hour, or 4 combat posts per enemy. That means that Caitlyn has separated cooldowns for each enemy for this ability.
E - 0.900 Caliber Grenade Launcher (For comprehension, this is a video of a 0.905 caliber rifle.)
Caitlyn shoots a grenade out of her grenade launcher that is mounted under her rifle. The grenade's range does not pass 60 meters and the impact itself is based on the grenade. This ability can be used once per 40 minutes with the same grenade (Or every 8 combat posts) and she can use the ability itself with different grenades every 20 minutes (or 4 combat posts). Caitlyn carries 2 of each grenade at a time.
Net Grenade - Caitlyn shoots a net at full power that wraps her enemies in a net. She's also flung backwards with the blast.
Claw Grenade - A grenade that is actually a claw that bites an enemy, causing bleeding and crippling. The claw is also revealed on Caitlyn's hat-scope. (Cupcakes not included!)
Frag Grenade - A fragmentation grenade that causes an explosion that hits units in a 15 meters range around it, causing most damage in the center.
Caltrops Grenade - A grenade that disperses Steel caltrops that can penetrate any material that is softer (provided enough pressure is applied of course). The edges are sharp and can cause bleeding and immense damage. This grenade disperses Caltrops at a range of 5 meters and its used to block enemies from running or from coming at Caitlyn.
R - Ace in the Hole
Targets up to 500 meters range - Caitlyn take a shot immediately that turn.
Targets up to 1500 meters range - Caitlyn takes a shot after a turn.
Both shots require Caitlyn to concentrate and to kneel, rendering her vulnerable.
Ace in the hole needs a small recharge time. (1 turn. Meaning she charges for one turn and after the shot it goes on CD, or she shoots the same turn and goes on the CD).
Caitlyn only performs kill shots if its necessary and will prefer to merely wound the target and cause a cripple if possible.
Relationships:
Vi: Co-Worker. Friend. Annoying. (After the 24th of April, 23CLE - Vi escaped, now Caitlyn puts her in her list of dangerous criminals. Their friendship is revoked.)
Garth: Student, friend. Currently studying under Caitlyn how and what it means to be a Sheriff.
Jayce: Friend. (After the 24th of April, Jayce disappeared of Piltover for a few days, making Caitlyn suspicious of him, also feels betrayed).
Graves: ((Apparently they were friends... Beats me.)) Friend. (After the 24th of April, Caitlyn jailed Graves for crimes in Piltover. She feels betrayed by him).
Description:
Caitlyn.
Biography:
Official Background and Judgement.
(As of the 24th of April)
Caitlyn, feeling betrayed by Vi, Jayce and Graves, grew darker. She started caring less about the health of her criminals, even going so far to injure some in critical locations and outright killing armed criminals.
Her goals changed. To rid Piltover of crime is past. Her goals are now to cleanse Piltover of crime.
Alias: the Sheriff of Piltover
Class: Riflewoman/Sniper
Race: Human
Age: 31
Occupation: Head of the Piltover Police
Residence: Piltover, her office's personal quarters
Alignment: Lawful
Abilities:
Passive - Ranger(Reworked Passive because Headshots will be overpowered kill shots.)
The farther Caitlyn shoots from, the more damage she will deal. At point blank Caitlyn won't be able to shoot and will instead move into blunt attacks with her rifle or slicing attacks with her combat knife. (Caitlyn can hit spot ons from 150 meters range if she wasn't interrupted. Up to 500 meters with timing and up to 1.5 kilometers with Ace in the Hole.)
Passive - Hat Enhancements
Caitlyn's ridiculously large hat is large for a reason, to carry all the goggles and scopes. Through it, Caitlyn can enhance her sight with zooming in and showing heat signatures. Caitlyn's Claw Grenade marks her enemy on her goggles as a radar like vision.
Q - Piltover Peacemaker, Shocking Round (Let's face it, a bullet moving through your body is too deadly to use...)
Caitlyn shoots a shocking version of Piltover Peacemaker that stops on the first target dealing medium physical damage and then procs a chain electrical effects over all the targets in a medium range next to it (5 meters) that interrupts spells that take more than one turn to cast, increases cooldown of spells by a little (one post) and dazes targets for 6 seconds (or a post). This round cannot be used more than once per 20 minutes (or four combat posts) due to the rifle overheating.
W - Crippling Strike (Trap moved somewhere else.)
Caitlyn either shoots a weak at an enemy's leg that cripples him, using her rifle to hit a weak spot in the leg joint to cripple, or slashes with her combat knife at an enemy's leg to cripple him. This ability can be used every once awhile but Caitlyn knows better than trying the same tactics over and over on the same foe. Once per hour, or 4 combat posts per enemy. That means that Caitlyn has separated cooldowns for each enemy for this ability.
E - 0.900 Caliber Grenade Launcher (For comprehension, this is a video of a 0.905 caliber rifle.)
Caitlyn shoots a grenade out of her grenade launcher that is mounted under her rifle. The grenade's range does not pass 60 meters and the impact itself is based on the grenade. This ability can be used once per 40 minutes with the same grenade (Or every 8 combat posts) and she can use the ability itself with different grenades every 20 minutes (or 4 combat posts). Caitlyn carries 2 of each grenade at a time.
Net Grenade - Caitlyn shoots a net at full power that wraps her enemies in a net. She's also flung backwards with the blast.
Claw Grenade - A grenade that is actually a claw that bites an enemy, causing bleeding and crippling. The claw is also revealed on Caitlyn's hat-scope. (Cupcakes not included!)
Frag Grenade - A fragmentation grenade that causes an explosion that hits units in a 15 meters range around it, causing most damage in the center.
Caltrops Grenade - A grenade that disperses Steel caltrops that can penetrate any material that is softer (provided enough pressure is applied of course). The edges are sharp and can cause bleeding and immense damage. This grenade disperses Caltrops at a range of 5 meters and its used to block enemies from running or from coming at Caitlyn.
R - Ace in the Hole
Targets up to 500 meters range - Caitlyn take a shot immediately that turn.
Targets up to 1500 meters range - Caitlyn takes a shot after a turn.
Both shots require Caitlyn to concentrate and to kneel, rendering her vulnerable.
Ace in the hole needs a small recharge time. (1 turn. Meaning she charges for one turn and after the shot it goes on CD, or she shoots the same turn and goes on the CD).
Caitlyn only performs kill shots if its necessary and will prefer to merely wound the target and cause a cripple if possible.
Relationships:
Vi: Co-Worker. Friend. Annoying. (After the 24th of April, 23CLE - Vi escaped, now Caitlyn puts her in her list of dangerous criminals. Their friendship is revoked.)
Garth: Student, friend. Currently studying under Caitlyn how and what it means to be a Sheriff.
Jayce: Friend. (After the 24th of April, Jayce disappeared of Piltover for a few days, making Caitlyn suspicious of him, also feels betrayed).
Graves: ((Apparently they were friends... Beats me.)) Friend. (After the 24th of April, Caitlyn jailed Graves for crimes in Piltover. She feels betrayed by him).
Description:
Caitlyn.
Biography:
Official Background and Judgement.
(As of the 24th of April)
Caitlyn, feeling betrayed by Vi, Jayce and Graves, grew darker. She started caring less about the health of her criminals, even going so far to injure some in critical locations and outright killing armed criminals.
Her goals changed. To rid Piltover of crime is past. Her goals are now to cleanse Piltover of crime.