Post by The Shadow of War on Aug 18, 2013 17:44:02 GMT -5
Name: Hecarim
Alias: Shadow of War
Class: Melee Fighter
Race: Undead
Age: Unknown
Occupation: Killing living filth in the name of the Ruined King
Residence: The Shadow Isles
Alignment: Chaotic Evil
Abilities:
Warpath- Hecarim leaves traces of spirit-fire whenever he is in combat, foes that are near the flame take fire damage. Additionally, Hecarim gains movement speed when he passes through his own spirit-fire.
Rampage: Hecarim cleaves all nearby enemies with his weapon dealing minor physical damage on the first swing, every time a foe is struck after the first swing the spirit-fire on the end of the halberd increases in temperature increasing the damage by a minor amount.
The cleave of rampage is considered a basic attack and therefore has no cooldown, the damage amplification effect however has a cooldown of 30 seconds after 10 swings.
Spirit of The Dread: Hecarim surrounds himself with Spirit of the Dread, dealing minor magic damage to all those who dare stand in it while crippling his enemies attack and movement speed as long as they remain in it.
Duration: 15 seconds.
Cooldown: 45 seconds.
Devastating Charge: Hecarim uses his speed to charge at an opponent, slamming into them dealing massive damage and knocking them to the ground.
Cooldown: 20 seconds
Onslaught of Shadows: This ability has three uses.
First: Hecarim summons his riders and they charge together, Hecarim dealing moderate physical damage while his riders deal moderate magic damage fearing all they pass through for 1 second.
Second: Hecarim charges alone and cloaks himself in shadow flames dealing high magic damage and burning those he makes contact with.
Third: Hecarim summons his riders and orders them to charge at his enemies, dealing moderate magic damage while fearing them.
Cooldown: All 3 uses of this ability have a 5 minute cooldown.
Miscellaneous abilities:
Running on water
Summoning/resurrecting undead
Usage of soul magic, mostly as a last resort.
Soul consumption to rejuvenate his energies
Giving temporary undeath
Relationships:
The Ruined King: Serves him as second in command.
Mordekaiser: Keeps a close eye on him, fellow general
Thresh: Close friend.
Yorick: Considers him a friend.
Elise: Neutral standing
Evelynn: Neutral standing
Karthus: Before he left the Isles he respected the lich, he still does although he is an enemy.
Quinn: Working for him as an agent.Still waiting for her to call him back
Nocturne: Recruited him to the Isles, hasn't spoken with him much since.
Newest generals: Waiting for them to prove they deserve their ranks before giving official judgement.
Living: Despises all of them unless they prove useful.
Description:
Big scary undead centaur, 11 feet tall and dressed in ancient armor that contains his "heart" and body of spirit flame.
Generally acts calm and collected to his fellow islanders, mostly to keep them in line and make sure they understand what their current goals are.
Doesn't tolerate those who do not follow his orders or weakness in his ranks, removing them from glorious undeath on the spot.
Biography:
Since his first sighting on the northwestern shores of Valoran, the towering, armored specter known as Hecarim struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seen anything like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia.
In the city's now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of spectral cavalrymen; others still believed him to be the creation of some hateful necromancer. One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim.
The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: "This is merely the beginning. No mortal army can withstand the might of the Shadow Isles." With that, Hecarim departed, resuming his grim march.
Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.
"You don't understand... the shadows will consume us all..."
―Former Demacian Commander
If you have a problem with anything I've done with Hecarim in this page, PM me on Skype or the forum, I welcome your feedback.
Alias: Shadow of War
Class: Melee Fighter
Race: Undead
Age: Unknown
Occupation: Killing living filth in the name of the Ruined King
Residence: The Shadow Isles
Alignment: Chaotic Evil
Abilities:
Warpath- Hecarim leaves traces of spirit-fire whenever he is in combat, foes that are near the flame take fire damage. Additionally, Hecarim gains movement speed when he passes through his own spirit-fire.
Rampage: Hecarim cleaves all nearby enemies with his weapon dealing minor physical damage on the first swing, every time a foe is struck after the first swing the spirit-fire on the end of the halberd increases in temperature increasing the damage by a minor amount.
The cleave of rampage is considered a basic attack and therefore has no cooldown, the damage amplification effect however has a cooldown of 30 seconds after 10 swings.
Spirit of The Dread: Hecarim surrounds himself with Spirit of the Dread, dealing minor magic damage to all those who dare stand in it while crippling his enemies attack and movement speed as long as they remain in it.
Duration: 15 seconds.
Cooldown: 45 seconds.
Devastating Charge: Hecarim uses his speed to charge at an opponent, slamming into them dealing massive damage and knocking them to the ground.
Cooldown: 20 seconds
Onslaught of Shadows: This ability has three uses.
First: Hecarim summons his riders and they charge together, Hecarim dealing moderate physical damage while his riders deal moderate magic damage fearing all they pass through for 1 second.
Second: Hecarim charges alone and cloaks himself in shadow flames dealing high magic damage and burning those he makes contact with.
Third: Hecarim summons his riders and orders them to charge at his enemies, dealing moderate magic damage while fearing them.
Cooldown: All 3 uses of this ability have a 5 minute cooldown.
Miscellaneous abilities:
Running on water
Summoning/resurrecting undead
Usage of soul magic, mostly as a last resort.
Soul consumption to rejuvenate his energies
Giving temporary undeath
Relationships:
The Ruined King: Serves him as second in command.
Mordekaiser: Keeps a close eye on him, fellow general
Thresh: Close friend.
Yorick: Considers him a friend.
Elise: Neutral standing
Evelynn: Neutral standing
Karthus: Before he left the Isles he respected the lich, he still does although he is an enemy.
Quinn: Working for him as an agent.
Nocturne: Recruited him to the Isles, hasn't spoken with him much since.
Newest generals: Waiting for them to prove they deserve their ranks before giving official judgement.
Living: Despises all of them unless they prove useful.
Description:
Big scary undead centaur, 11 feet tall and dressed in ancient armor that contains his "heart" and body of spirit flame.
Generally acts calm and collected to his fellow islanders, mostly to keep them in line and make sure they understand what their current goals are.
Doesn't tolerate those who do not follow his orders or weakness in his ranks, removing them from glorious undeath on the spot.
Biography:
Since his first sighting on the northwestern shores of Valoran, the towering, armored specter known as Hecarim struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seen anything like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia.
In the city's now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of spectral cavalrymen; others still believed him to be the creation of some hateful necromancer. One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim.
The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: "This is merely the beginning. No mortal army can withstand the might of the Shadow Isles." With that, Hecarim departed, resuming his grim march.
Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.
"You don't understand... the shadows will consume us all..."
―Former Demacian Commander
If you have a problem with anything I've done with Hecarim in this page, PM me on Skype or the forum, I welcome your feedback.