Post by Ezor on Jan 25, 2014 21:00:22 GMT -5
Image:
(Courtesy of Himaruya, no economical or business purposes intended)
Name: Ezor Dienze
Alias: The Sated Vulture
Class: Range, Melee (To a limited extent)
Race: Human
Age: 22
Occupation: Freelancer
Residence: N/A
Alignment: Chaotic Neutral (Ezor has his set of morals, only genuinely cares about matters that are interesting to him)
Abilities: Utilizes daggers and knives to combat people from a distance of up to 30~35 feet and will switch to using parrying daggers and sleeve daggers when the enemy would attempt to close their distance towards him. Ezor should be considered a better combatant when he is dealing with enemies that are a fair distance away from him rather than when they are clashing with him blade to blade. Has a chance of missing three out of ten throws.
Should he have any unthrown daggers left when his enemy closes their distance on him, he would use those daggers to block and retaliate. However, he will resort to sleeve daggers if there aren't anything left for him to thrust with.
The parrying daggers are mainly used for blocking purposes, that combined with throwing knife at a close distance and thrusts from sleeve daggers will equate to how Ezor will fend off his assault from his enemies, of course, should he obtain more tricks under his sleeves, the profile wil be updated accordingly if need be.
Ezor also has an above average form of knowledge in regards to finance, trading and persuasion as a result of being in a clan that requires these three to make a living.
Equipment: Throwing knives, he carries around eight on his person (dagger appearance wise, like the one within the "image:") stitched to several locations on his coat that are easy to access.
A pair of parrying dagger he utilises should his enemies attempt to close their distance to him. They would be hang by the side of his belt.
Parrying daggers
A pair of sleeve daggers/spike that is strapped to his arm.
Sleeve daggers
Relationships: His clans who no longer contacts him.
Description: Like his appearances within the image, slim and thin, he conceals his daggers in his clothing.
He is stubborn to an extent and makes it a habit of recording what he himself has witnessed, but shows disregard for knowledge that he is given or taught, especially when it is taught in a way that's similar to tutoring.
He is a cautious and fairly intelligent individual, though he despises the idea of planning ahead and strategics, believing it takes away from the randomness of life and thus making things boring and predictable. When he does plan things ahead however, they are usually flawed in someone as a result of such mentality and desire of pursuing desultory results. such traits effects him in making correct and proper judgment without flaws.
Interesting events is what generally motivates him, it would make him contribute more effort and take risks that he deems necessary, but this doesn't mean that he acts with complete disregard of other matters, he is cautious of what he does and understands the possible repercussions of committing something that is hard to just disappear from people's minds, but this all depends on how well he can resist doing such.
He generally presents a cool and soothing aura to those that would find themselves around him, however, should one pay more attention to observation, they would immediately call such aura a fake pretense and something that isn't really existent.
He is not reluctant in forming relationships with different people, but he never utilizes them to their utmost potential and never digs deeper into them. He believes that he should understand his environment because that wouldn't leave him out of the equation, but he wouldn't ever try to figure out every single intrinsic details, because that would rob away from the joy of unpredictability.
Through in certain circumstances he would attempt to delve deeper into a relationship should he find the individual to be intriguing to the extent where he would stick around to see what would unfold around that person.
Biography: The Dienze were a group of travelling merchants who ventured the lands of Runeterra, they sought out different places to trade their merchandises and products. Ezor was a young growing man from the clan of merchants. He has dabbled in the craft since a young age and as such, obtained understanding of much of his family's craft.
The Dienze settled and established a very small outpost at the Marsh of Kaladoun, they've traded there temporarily until a major decision came to mind. Whether they should stay, or whether they should continue to wander and continue their wandering ways. A group detached itself from the main clan and headed north. Ezor at the main time, became fascinated with the craft of weapons, the reason being that it was a method of self defense and second, the rebellious nature of him was beginning to unravel itself and he believed that those weapons will be factors that will lead to a change in his life.
Three months have passed and the small detachment have completely vanished from the minds of the remaining merchants, for those that left never promised to return. However, it did prompt a response from Ezor, as he reasoned with his elders, suggesting that those that have left should be investigated, for that they have brought a fair amount of stock with them, that if lost, can be salvaged.
With his family elder's consent, Ezor assembled a reconnaissance group within his own clan, people with combat experiences that he will lead on an expedition to the north. Upon their arrival, they commenced their search. On the fourth day, they have discovered what they have came to find, alongside the reanimated corpses of their former accompliances and associates. The group fended off the nosferatus and scavenged as much as their carrying capacity allowed and darted back for the Marsh of Kaladoun.
This would be the last time that Ezor associates himself with his clan as he, would also announce his intention to break off from them. He manuevered generally around the areas between Demacia and Noxus. soughting advice from passing vagabonds and ran small scale missions with mercenaries. His natural talents with sharp tender objects began to unravel itself with two years of training and his reputation began to sully, for he was most prone to switching sides, he didn't contribute himself to the Noxian or Demacian cause, but have caused problems for each city state. Through of course in no major scale, they were beginning to get agitated by his figure.
His perception of his surrounding and the shfiting attitudes of associates he had once worked with. Ezor knows that he would have to pick a side sooner or later, but not desiring the restraints of authority or a chain of commands, took off once more to seek political and social refuge. Various locations leaped to his mind and he crossed them out one by one until a location that he has heard of sprang to mind, Bilgewater. A citystate for pirates and privateers, temporary shelter at the location seemed possible if he could board a vessel from Noxus that is willing to carry him there.
Long Term Objective:
(Courtesy of Himaruya, no economical or business purposes intended)
Name: Ezor Dienze
Alias: The Sated Vulture
Class: Range, Melee (To a limited extent)
Race: Human
Age: 22
Occupation: Freelancer
Residence: N/A
Alignment: Chaotic Neutral (Ezor has his set of morals, only genuinely cares about matters that are interesting to him)
Abilities: Utilizes daggers and knives to combat people from a distance of up to 30~35 feet and will switch to using parrying daggers and sleeve daggers when the enemy would attempt to close their distance towards him. Ezor should be considered a better combatant when he is dealing with enemies that are a fair distance away from him rather than when they are clashing with him blade to blade. Has a chance of missing three out of ten throws.
Should he have any unthrown daggers left when his enemy closes their distance on him, he would use those daggers to block and retaliate. However, he will resort to sleeve daggers if there aren't anything left for him to thrust with.
The parrying daggers are mainly used for blocking purposes, that combined with throwing knife at a close distance and thrusts from sleeve daggers will equate to how Ezor will fend off his assault from his enemies, of course, should he obtain more tricks under his sleeves, the profile wil be updated accordingly if need be.
Ezor also has an above average form of knowledge in regards to finance, trading and persuasion as a result of being in a clan that requires these three to make a living.
Equipment: Throwing knives, he carries around eight on his person (dagger appearance wise, like the one within the "image:") stitched to several locations on his coat that are easy to access.
A pair of parrying dagger he utilises should his enemies attempt to close their distance to him. They would be hang by the side of his belt.
Parrying daggers
A pair of sleeve daggers/spike that is strapped to his arm.
Sleeve daggers
Relationships: His clans who no longer contacts him.
Description: Like his appearances within the image, slim and thin, he conceals his daggers in his clothing.
He is stubborn to an extent and makes it a habit of recording what he himself has witnessed, but shows disregard for knowledge that he is given or taught, especially when it is taught in a way that's similar to tutoring.
He is a cautious and fairly intelligent individual, though he despises the idea of planning ahead and strategics, believing it takes away from the randomness of life and thus making things boring and predictable. When he does plan things ahead however, they are usually flawed in someone as a result of such mentality and desire of pursuing desultory results. such traits effects him in making correct and proper judgment without flaws.
Interesting events is what generally motivates him, it would make him contribute more effort and take risks that he deems necessary, but this doesn't mean that he acts with complete disregard of other matters, he is cautious of what he does and understands the possible repercussions of committing something that is hard to just disappear from people's minds, but this all depends on how well he can resist doing such.
He generally presents a cool and soothing aura to those that would find themselves around him, however, should one pay more attention to observation, they would immediately call such aura a fake pretense and something that isn't really existent.
He is not reluctant in forming relationships with different people, but he never utilizes them to their utmost potential and never digs deeper into them. He believes that he should understand his environment because that wouldn't leave him out of the equation, but he wouldn't ever try to figure out every single intrinsic details, because that would rob away from the joy of unpredictability.
Through in certain circumstances he would attempt to delve deeper into a relationship should he find the individual to be intriguing to the extent where he would stick around to see what would unfold around that person.
Biography: The Dienze were a group of travelling merchants who ventured the lands of Runeterra, they sought out different places to trade their merchandises and products. Ezor was a young growing man from the clan of merchants. He has dabbled in the craft since a young age and as such, obtained understanding of much of his family's craft.
The Dienze settled and established a very small outpost at the Marsh of Kaladoun, they've traded there temporarily until a major decision came to mind. Whether they should stay, or whether they should continue to wander and continue their wandering ways. A group detached itself from the main clan and headed north. Ezor at the main time, became fascinated with the craft of weapons, the reason being that it was a method of self defense and second, the rebellious nature of him was beginning to unravel itself and he believed that those weapons will be factors that will lead to a change in his life.
Three months have passed and the small detachment have completely vanished from the minds of the remaining merchants, for those that left never promised to return. However, it did prompt a response from Ezor, as he reasoned with his elders, suggesting that those that have left should be investigated, for that they have brought a fair amount of stock with them, that if lost, can be salvaged.
With his family elder's consent, Ezor assembled a reconnaissance group within his own clan, people with combat experiences that he will lead on an expedition to the north. Upon their arrival, they commenced their search. On the fourth day, they have discovered what they have came to find, alongside the reanimated corpses of their former accompliances and associates. The group fended off the nosferatus and scavenged as much as their carrying capacity allowed and darted back for the Marsh of Kaladoun.
This would be the last time that Ezor associates himself with his clan as he, would also announce his intention to break off from them. He manuevered generally around the areas between Demacia and Noxus. soughting advice from passing vagabonds and ran small scale missions with mercenaries. His natural talents with sharp tender objects began to unravel itself with two years of training and his reputation began to sully, for he was most prone to switching sides, he didn't contribute himself to the Noxian or Demacian cause, but have caused problems for each city state. Through of course in no major scale, they were beginning to get agitated by his figure.
His perception of his surrounding and the shfiting attitudes of associates he had once worked with. Ezor knows that he would have to pick a side sooner or later, but not desiring the restraints of authority or a chain of commands, took off once more to seek political and social refuge. Various locations leaped to his mind and he crossed them out one by one until a location that he has heard of sprang to mind, Bilgewater. A citystate for pirates and privateers, temporary shelter at the location seemed possible if he could board a vessel from Noxus that is willing to carry him there.
Long Term Objective:
- Obtaining a shelter at Bilgewater.
- Scouting for mercenaries and vagabonds whom he could work with to do raids or missions.
- Utilises the captials earned from such ventures on learning new crafts such as magic or hextech.
- To be able to participate in interesting major events with his newfound strength.