Post by Tekun Valos on Dec 30, 2012 4:03:49 GMT -5
Name: Tekun Valos
Alias: The Immortal Soldier
Class: Bruiser; Tank
Race: Human
Age: 496: Appears to be in his Mid-Twenties
Or as Tekun would say. "18 years before the first Runewar."
Occupation: Mercenary; Contracted to the Institute of War as an “Enforcer” as well as The Preservers.
Residence: Roams but owns property in Piltover, Zaun, and Noxus
Alignment: Chaotic Neutral with Good Tendencies
• |Noxian Zweihander| – Two handed blade; No stat changes.
UNIQUE Passive – Decrease damage taken by 10%
A broad sword of about six feet in length. The weapon requires both hands to use properly.
Status: Fine
• |Adamantine Great Cleaver| – Two handed great axe; No stat changes.
A Massive Waraxe styled in a Noxian fashion. The blade runs the length of the handle and has been forged from the hard metal Adamantine.
Status: Fine
• |Leah| – No Stat Bonuses; Firearm
UNIQUE Active – Fires 8 Beams and a Single “Big Shell” at a single target.
UNIQUE Passive -Void based creatures have their healing and regenerative effects reduced by an additional 5% per beam.
120 second cool down; 30 second reload time.
Beams – 20 piercing damage + 10 Elemental damage Element varies on ammo + 10 true damage per beam up to a maximum of 8 beams.
Big Shell – 40 piercing + level 6 ignite + 40 fire damage. Only on a Direct hit.
Ignite – 50 damage in true damage plus 120 true damage over 5 seconds and reduces the target’s Healing and regeneration by 50% Only on a Direct hit.
A weapon created purely out of spite. A modified hextech magnum turned abomination. The gun is now something that would seem impractical. 8 barrels surround the main barrel of the gun. It is approximately big enough to fit a rather sizable shell.
The gun appears quite revolver like in nature still, if only for flavor. A hand guard and rest sits at the bottom of the barrels, the handle altered to accommodate the weapon’s weight. Additionally the end of the gun has a stock to help reduce the immense recoil.
Status: Fine
• |Techmaturgic “Tek“ Bow and Modified Arrows| – + 40% Attack Speed + 20 Magic Penetration
Freljord meets Zaun. A bow and arrow crafted of a malleable metal, enhanced with magic and developed to give the bow a chance against the gun.
Status: Fine
Equipment (Items)
• |Bottomless Flask| – A flask of Blidgewater Rum, enchanted to store from a pocket dimension. The flask itself produces the liquid at a constant rate.
• |Tekun's Cloak| – A family item that Tekun has had as long as he can remember. The item itself has been altered to be magically resistant to wear and tear as well as deterioration over time.
Abilities
Rather than being a true manaless character, Tekun runs on a Fatigue system that ranges from 0 to 150. After Tekun starts at 0 points of fatigue and gains fatigue on cast. After he has accumulated 100 points of Fatigue his abilities cost double.
When Tekun reaches or goes over 150 Fatigue, he can no longer cast abilities, his movement speed and attack speed are reduced by 20%, and his damage output is reduced by 25% until his fatigue is below 150.
Tekun starts losing 5 points of Fatigue for every post after the first where he has not used an ability. (At the start of a second post without ability use)
If Tekun is above 100 Fatigue Tekun lose 10 points of Fatigue for every post after the first instead.
If an ability would cause Tekun to gain 150 Fatigue. That ability gains an additional “Last Ditch“ effect. </I>
All Last Ditch effects have a cool down of 7 Post.
• |Innate: Runeic Resolve (passive)| - For every 5% of HP Tekun is missing Tekun takes 1.5% less damage from physical and magical attacks.
• |Dervish (Q: Noxian Zweihander)| - Tekun charges an opponent recklessly with the intent on dealing a vital blow.
Active - Tekun leaps at an opponent delivers a single devastating blow with his weapon. During this strike he takes an additional 20% less damage for 2 seconds.
Last Ditch - Tekun’s reduced damage is increased by double and the length increases to 3 seconds.
Cost - 10 Fatigue
Cooldown - 12 Seconds or 2 Post.
• |Crippling Blow (W: Noxian Zweihander)| - Tekun delivers a blow capable of hindering even the toughest of opponents.
Active - Tekun’s attack stuns for 1 second and reduces their damage output by 15% for 2 seconds. Stun time included
Last Ditch - Tekun deals an additional 8% of an opponent’s max health in physical damage.
Cost - 15 Fatigue
Cooldown - 16 Seconds or 3 Post.
• |Broken Ribs (Q: Adamantine Great Cleaver)| - A 1-2-3 follow up combo inspired by Riven’s fighting style.
Active - Tekun brings his Axe down upon his foe with tremendous force. Each attack in this combo deals additional damage, reduces an opponent’s damage output by 10% (Stacking) and on the final strike stuns for .5 seconds and pushes his opponent away. Tekun gains no additional mobility with these strikes.
Last Ditch - Each of these strikes silences an opponent for roughly .20 seconds.
Cost - 15 Fatigue
Cooldown - 14 Seconds or 3 Post after the final attack.
• |Batter Up! (W: Adamantine Great Cleaver) |+ - Tekun delivers a forceful attack that launches his foe away from him.
Active - Tekun reels the Adamantine weapon back and strikes with as much might as he can, dealing additional damage and knocking his opponent back. If his foe hits a wall, they become stunned for 1 second.
Last Ditch - Tekun’s strike range increase, the knock back range is increased and reduces an opponents’ move speed by 80% for 2 seconds.
Cost - 15 Fatigue
Cooldown - 14 Seconds or 3 Post.
• |Runeic Resolve ( E )| - Tekun harnesses the Runeic nature of his body in order to prepare himself for oncoming attacks. During this time Tekun’s body glows mildly with a blue energy, this is most prominent around his scars.
Active - Tekun receives a temporary shield that last 5 seconds that scales off 10% of his health and a base value. Also during this time damage Tekun receives is reduced by 10% for 4 seconds. (or 1 post)
Last Ditch - The value of the shield doubles as does the *total* amount of damage reduction Tekun currently has.
Cost - 15 Fatigue
Cooldown - 20 Seconds or 4 Post.
• |Force of Will ( R )| - Tekun channels his own Runeic nature in order to overcome great odds.
Passive - Damage Tekun receives is reduced by 20 points.
Active - Tekun cleanses himself of all debuffs, heals for 10% of his maximum health pool (or gains a shield equal to the amount he would have healed for 4 seconds if he were to exceed his health pool) and moralizes his nearby allies and himself by reducing damage dealt by 40% (half for allies) for a period of 4 seconds.
Last Ditch - Tekun maxes his fatigue, but does not go over 150 and then removes 50 Fatigue from himself after cast.
Cost - 20 Fatigue
Cooldown - 80 Seconds or 13 Post.
Description
See the picture above
An imposing figure that stands at a height of roughly 6’5. His body is riddled with scar; the most notable is the one across his left eye. While his attire tends to change quite often, he prefers to stick to simple clothing, boots and his preferring his signature blue bandana, cloak and coat.
Height – 6’5
Weight – 256lbs
Blood Type – A
Ethnicity – Freljordian
Country of Origin – Freljord
Notable Scars
“Every scar tells a story” – Tekun Valos
Left Eye – Vertically running across. The lower part and upper part seem to stop just at the eye. The upper part is more intentional in appearance. It is said to be a reminder of a grizzly event. Acquired at age 16 in Freljord.
Bridge of Nose – How it was acquired is unknown. A fierce blow seems to nearly have been struck across his face. It was appears to have been a close call.
Throat – Scarred tissue at the front of his throat indicates he was stabbed there, deeply at that. Received during a battle with Nev Yar, a raven demon that was inadvertently released by his ex.
Right Biscep – It circles the arm, it looks like it was caused by a serrated weapon. The arm was bitten off by a hydra. Once the battle finished it was reattached.
Chest – A self-inflicted wound across his chest. Seared shut with flames. The scarring indicates deep damage. However, it is nearly lost among many others. But stands out slightly due to length.
Personality
Tekun is optimistic and determined. Headstrong as well as a bit thickheaded. He has a habit of having the best intent but the result being bad for him. At his best he is energetic, happy go lucky and overly caring but at his worst he is apathetic and uncaring. His mood varies day to day and is largely influenced by current events and personal losses.
Common Knowledge
Tekun Valos is a Freljordian man who is known for being a war veteran of the Ionian and Noxian War, where he sided with Ionia, and the last Rune War, where it is unknown who he sided with. In both these he has exhibited an affinity for surviving. He has a known ability for cooking well. His allegiances tend to fall more based off how he feels. Payment is non-issue, though it is a motivator. He prefers to fight using blades, dislikes the use of armor and is not a well-known magic user. It is believed that where ever Tekun Valos is Summoner Nwol is not far behind and vice versa. Tekun Valos has recently taken up work with the Preservers. He dislikes Zaun.
Uncommon Knowledge
Tekun Valos is a veteran of the Rune Wars and lived in the time before them. He came from a Freljordian clan which warred with each other. After which he traveled to the mainland and participated in the Rune Wars. It is believed that during the first war he gained his unnatural sturdiness. His pain threshold increased, he was left ageless and he could survive what would kill most men.
Additionally, he not only has ties to Queen Ashe and King Tryndamere, but has ties to Noxus, Zaun and Ionia as well. Despite his apparent dislike of Zaun he spends quite a bit of time there, including running businesses there. His ties to Demacia were cut and he is left on neutral terms with the city state. While he prefers blades, Tekun specifically likes Two Handed weapons. Additionally, he is proficient with a variety of other weapons including, but not limited to: lances, axes, quarterstaffs, flails, bows and firearms. It is known that he has a technique in which he can cleanse himself of ailments, whether they be magical or natural. Many of them are supplied through Eton Judeo, an engineer located in Zaun.
Tekun formerly smoked, he kicked the habit for a former flame. Tekun is paranoid and also suffers from insomnia. Due to this, he carries around an unnecessary amount of weapons. This has been toned down recently, but when stressed it rears its ugly head. He is ambidextrous but overly prefers to use his right hand. Tekun became literate sometime during the year 20CLE with the help of a friend. Tekun is incapable of swimming, believed to be an odd side effect of Rune magic.
Obscure Knowledge
During the wars, for the sake of making contracts easier to take, Valos was taken up as a last name in order to make the use of. In between the Rune Wars Tekun attempted to assimilate back into society and failed. During the lapse of one of them he tried to raise a family. They were lost due to a blast of Rune Magic, but unbeknownst to Tekun at the time the child survived and was recovered. Tekun has blood relatives in Noxus. In between Rune Wars he also lost a large portion of his sanity, unable to coupe with his aging and mindset he went into a self-imposed exile away from society and later became extremely apathetic only to rejoin it at a much later date. His recovery was due to a very forced change in attitude and perspective. After returning he attempted to assimilate into society once more now that he realized that his alternative was far worse. In addition to mercenary work, Tekun has been attempting to join the League as a champion for some time now.
In the civil war with his clan, his father and brother were both slain by his own hand.
He has stopped one known conflict which would have started a Rune War with the help of his compatriot Werecrow. He knows General Marcus Du Couteau on a personal level and has fought alongside him in the past. Through him he also has ties to Katarina and Cassiopeia Du Couteau. Tekun acquired his bandana from Kelik Zenair, a Demacian general that fought during the Rune Wars.
Extremely Obscure Knowledge
Born August 7th. His family is very far spread and while it is largely unknown to him, he also has family in Zaun and Noxus.
MISC
Favorite Color – Midnight Blue
Favorite Food – Blueberry Pie
Favorite Movie – A Fistful of Valors
Favorite Season – Winter
Time Line
August 7th, 479 BLE – Tekun is born into clan Horizon of Old Freljord. His mother dies of complications regarding child birth.
January 17th , 464 BLE – Age 14. Civil war erupts within the clan due to a major split involving the clan’s leadership.
March 9th , 463 BLE – Age 15. Civil war ends after the long and violent struggle tears the clan apart, unable to function further the clan dissolves. Tekun makes his way to the main land towards Demacia in hopes of trying to salvage his life.
461 BLE - Age 18. Tekun offers his services to Demacia as a mercenary for minimum pay and food as the First Rune War begins.
458 BLE – Tekun, age 21, and the company he was fighting with were caught in a very violent and powerful blast of high grade Runic Magic. Casualties were high, killing 70% of the group outright. Those who did survive were forever altered due to the power the magic has to distort the foundations of something’s being. An additional 10% of those involved died shortly after exposure. Tekun recovered quicker than the others and made a seemingly miraculous recovery. After recovery he continues fighting.
431 BLE – Tekun, age 48, notices how little he has aged over the course of the war. Fearful that if anyone were to discover this, he keeps this fact to himself and continues fighting.
408 BLE – Tekun, age 71, suffers injury to the spine and lung that under normal circumstances should have been lethal. Despite logical reasoning, Tekun manages to recover with standard aid. Demacian field medics were puzzled and chalked the mercenary’s recovery up to luck.
379 BLE – Tekun, age 100, fails to comprehend his age and how long he had been participating in this bloody and senseless conflict. War and fighting have taken up much of his life and somehow he has managed to outlive most of those who have survived the conflict. Through general disbelief and an alias change he manages to keep a low profile.
334 BLE – Tekun, age 145, finally sees the end of the first Rune War and roams the Demacian country side and takes time to reflect upon his condition. Tekun, additionally opens a bank account in the main city of Demacia and deposits his war earnings.
325 BLE – Tekun, age 154, returns to Freljord for the first time since the Rune War. The tundra had not changed much since he left and his clan had become a memory.
291 BLE – Age 188, The Second Rune War begins, Tekun returns to Demacia under the name Tekun Valos. He resigns himself to the idea of being granted a warrior’s death upon the battlefield as disease and old age have had little effect upon his body.
251 BLE – Age 228, rumors spread about there being an “Immortal” among the ranks of the Demacian troops as it becomes apparent to the City-State of Demacia that a Freljordian by the name of Tekun has been appearing in their records for the past 200 years.
225 BLE – Age 254. A young Demacian General by the name by the name of Kelik Zenair request that Tekun be put specifically under his command.
200 BLE – Age 279. Tekun sees the end of the second Rune War. At the end of Tekun’s service, Kelik gives Tekun his signature bandana.
190 BLE – Age 289. Kelik passes on. Tekun realizes the implications that come with becoming close to those who age normally and the toll it has on his mind. Tekun disappears again, heading towards Noxus in order to try to cut ties to those he had known.
186 BLE – Age 293. The third Rune War begins. Tekun begins to lose hope for Runeterra. Three Rune wars that had spanned hundreds of years and still both city states do not learn. Regardless of his disappointment, he offers Noxus his services as a mercenary.
160 BLE – Age 319. Tekun gains renown in Noxus. His reputation begins to spread as a soldier who can withstand lethal injury. Rumors begin to spread of Tekun’s supposed “Immortality” on the Noxian front. Tekun notices how differently Noxus treats their troops than the Demacian and takes a liking to the fact that he can rise.
119 BLE – Age 360. Tekun cements himself and his reputation in Noxus by the end of the Third Rune War.
102 BLE- Age 377. Tekun meets a Noxian woman by the name of Sarah Terenas. The two fall in love with each other. Tekun reluctantly enters a relationship with her in hopes of trying to make something work out.
100 BLE- Age 379. Tekun and Sarah have a son by the name of Julius.
90 BLE - Age 389. The IV Rune War begins. Sarah is killed very early on during the war. Julius, Tekun’s, 10 year old son, is believed to have been killed as well. Julius in actuality survived.
47 BLE – Age 432. After 43 years of fighting the IV Rune War ends. Tekun has a violent and nervous breakdown and disappears into Freljord.
26 BLE – Age 453. Tekun resurfaces from his self-imposed exile as the V Rune War begins. Tekun chooses once more to fight in Noxus.
25-0 BLE – Age 454-474. (Sometime during the 1st Rune War) Tekun meets Marcus Du Couteau and works under his command. Tekun sees eye to eye with the renowned Noxian and becomes quite acquainted with him.
0 BLE – Age 474. The Institute of War is founded. Tekun becomes part of the effort to help with stopping the chaos that has ensued over the land.
[Information to be compiled.]
December, 27th, 20CLE – Age 494 The Preservers of Valoran are founded with Tekun being one of the founding members, and a grueling conflict South of the Barrier begins against the Void.