Post by Kroock on Feb 26, 2014 7:21:10 GMT -5
//First off, let's start with the Crix
Ahem.
Oh yeah, a small note: This is a serious profile. With a serious race and a serious OC. I demand a fair judgement by the council.//
The Crix's lifespan is of 180 human years. They birth from eggs after 3 months and mature from larvae to Crix over the course of 3 years. They reach their maximum size early at the age of 5 human years.
The Crix have 3 pairs of legs and a pair of claws. The legs make up the height of the Crix but the claws are different depending on the specific Crix's caste. //See:Castes//
The Crix have menacing mandibles and they are omnivores. They have their own preference on what to eat. The Crix have no nose, they taste the air to smell much like snakes. The Crix have poor vision in bright light like daylight, however they have exceptional night vision. The Crix have multiple eyelids, one of them is covered in dark skin and the other is transparent. This allows the Crix to see through dust and water if they stalk a prey without having their eyes irritated by them and to comfortably sleep in light areas. The Crix's sense of hearing is about four times as good as humans. It allows them to listen to any dangers as well as high frequency sounds.
All Crix think for themselves. They work together out of either need, common work or even friendship. They are a race that isn't incredibly social but is social enough to communicate and to share the work.
The Crix communicate with the chittering of their mandibles but they have vocal cords and are able to make sounds like grunts and even normal speech, given that they are taught.
After the long time in the Plague Jungle, the Crix are able to sense magic. They can identify it and it's amount in others.
The Crix start as eggs. From eggs they birth into larvae. These eggs are then affected by a combined mind of all Crix to what the Crix need. In other words, if the Crix colony will need more workers, the eggs will birth Worker caste larvae. If warriors or creators are needed, such will be. There is always a need of everything, however the priorities are the rule of the thumb here.
Crix feelings are complicated. They do not have emotions like love and hate, but more like fellowship and challengers. A Crix who likes another finds him only as a good companion and friend. A Crix who dislikes another Crix see him as a challenger, not as a figure one would hate.
The Crix are weaker by daylight. The intense electromagnetic radiation causes their mind to function more slowly and more distant, as well as causing their bodies to lose humidity fast, drying up. A dried up Crix is a dead Crix and they require 1.5 gallons of water per day at average to remain healthy and properly hydrated.
The Worker caste is responsible on construction, foraging, tunneling, growing and other responsibilities such as taking care of the eggs and larvae. The worker caste are easily identified because of their lack of any armor-like shell and their grasping claws which allows them to pick up stuff and use tools.
The Warrior caste is responsible of guarding against the many dangers of the Plague Jungles, hunting and similar works. They are identified by their strong carapaces and their sharp, sword claws. These claws and armor are natural and they are usually as hard as steel. The warrior caste Crix are required to sharpen their claws regularly as they always grow and become dull. Sharpening them reduces their size and keep them sharp.
While most of the Crix belong to these two castes, there are other castes too which are less common.
Ahem.
Oh yeah, a small note: This is a serious profile. With a serious race and a serious OC. I demand a fair judgement by the council.//
Background
Deep in the Plague Jungles, a land savaged by the Rune Wars and swirling with magical storms and abnormalities, live many strange and queer animals. Some of them even developed their own intelligence due to the quick evolution made by the magic there. One of those races is the race of the Crix.Physiology
The Crix are an insect-like race, similar to other common bugs but with a twist. The Crix are massive. Their longest recorded length by themselves was a medium trunk's width which can easily be equaled to 2.5-3 meters wide. Many of the Crix reach that size easily and are with the average height of 1.2 meters, the largest of them reach even 1.5 meters in height. //Note: The largest does not include the Queen.//The Crix's lifespan is of 180 human years. They birth from eggs after 3 months and mature from larvae to Crix over the course of 3 years. They reach their maximum size early at the age of 5 human years.
The Crix have 3 pairs of legs and a pair of claws. The legs make up the height of the Crix but the claws are different depending on the specific Crix's caste. //See:Castes//
The Crix have menacing mandibles and they are omnivores. They have their own preference on what to eat. The Crix have no nose, they taste the air to smell much like snakes. The Crix have poor vision in bright light like daylight, however they have exceptional night vision. The Crix have multiple eyelids, one of them is covered in dark skin and the other is transparent. This allows the Crix to see through dust and water if they stalk a prey without having their eyes irritated by them and to comfortably sleep in light areas. The Crix's sense of hearing is about four times as good as humans. It allows them to listen to any dangers as well as high frequency sounds.
All Crix think for themselves. They work together out of either need, common work or even friendship. They are a race that isn't incredibly social but is social enough to communicate and to share the work.
The Crix communicate with the chittering of their mandibles but they have vocal cords and are able to make sounds like grunts and even normal speech, given that they are taught.
After the long time in the Plague Jungle, the Crix are able to sense magic. They can identify it and it's amount in others.
The Crix start as eggs. From eggs they birth into larvae. These eggs are then affected by a combined mind of all Crix to what the Crix need. In other words, if the Crix colony will need more workers, the eggs will birth Worker caste larvae. If warriors or creators are needed, such will be. There is always a need of everything, however the priorities are the rule of the thumb here.
Crix feelings are complicated. They do not have emotions like love and hate, but more like fellowship and challengers. A Crix who likes another finds him only as a good companion and friend. A Crix who dislikes another Crix see him as a challenger, not as a figure one would hate.
The Crix are weaker by daylight. The intense electromagnetic radiation causes their mind to function more slowly and more distant, as well as causing their bodies to lose humidity fast, drying up. A dried up Crix is a dead Crix and they require 1.5 gallons of water per day at average to remain healthy and properly hydrated.
Common Castes
The Crix's society is built on common work, much like ants. They live under the Plague Jungles, in tunnels. There are the worker Crix and warrior Crix, all under their own caste. The common castes make about 75% of the Crix.The Worker caste is responsible on construction, foraging, tunneling, growing and other responsibilities such as taking care of the eggs and larvae. The worker caste are easily identified because of their lack of any armor-like shell and their grasping claws which allows them to pick up stuff and use tools.
The Warrior caste is responsible of guarding against the many dangers of the Plague Jungles, hunting and similar works. They are identified by their strong carapaces and their sharp, sword claws. These claws and armor are natural and they are usually as hard as steel. The warrior caste Crix are required to sharpen their claws regularly as they always grow and become dull. Sharpening them reduces their size and keep them sharp.
While most of the Crix belong to these two castes, there are other castes too which are less common.
Uncommon Castes
While many of the Crix belong to the two common castes, there are some other, uncommon castes.
The uncommon caste makes about 20% of the Crix.
The Royal caste, which includes the queen and any Crix that is worthy to mate it, is responsible on creating more Crix eggs and from them larvae. When a queen reaches old age, it lays a royal egg which will have a "Queen Larva". The "Queen Larva" is larger than most and after mere 3 months, it reaches it's normal size of 3 meters tall and 6 meters wide. The Queen does not actually rule the Crix but rather exists only to increase their numbers. The Queen has no carapace and it's incredibly large claws are able to shred through layers of steel mail and even pierce plate. The Worker caste makes sure to sharpen the Queen's claws daily, lest her unused claws become too large and too sharp to handle and it'll harm other Crix.
The Creator caste is responsible of inventing and thinking. They are exceptionally intelligent larvae //In Crix terms// that are chosen from the others to create innovation for the Crix. So far, woodwork has been invented by them and they are just starting to analyze metalwork. The Creator caste has no armor and instead has complex grasping claws which allows them to use advanced tools. These claws are more advanced than human hands in their abilities to flex, grasp items and use tools.
The Spellweaving caste is the caste of magically attuned Crix. These Crix starts a larvae and are immediately identified by the Crix due to their magic identifying traits. The Spellweaving caste uses their magic for the good of the Crix. They are tasked with studying and finding out about magic but without proper magical training, it will be long before any of the Crix can cast more than basic spells. The Spellweaving caste is identified by having a weak armor carapace, a grasping claw in one arm and a knife-like claw in the other, both of them much like the Worker and the Warrior caste respectively. Also, their ability to cast minor and lesser spells is probably their highest trait.
Other than these three uncommon castes and the two common castes there are three rare castes.
The Assassin caste is the caste of stealthy Crix that have a medium relation to magic. They are born with the ability to magically stealth, turning invisible. These highly appraised larvae turn into mighty assassins with intense training and their birth powers. They serve to destroy the enemies of the Crix, should there be any. Most of them serve alongside the Warrior caste because they rarely get a powerful enough foe to be sent to destroy it. There are 30 of the Assassin caste at any given time and no more will be until one of them dies. The Assassin caste is identified with their spiky, incredibly tough carapace and the massive, menacing blade like claws that can cut through layers of platemail with ease. They are deadlier than anything else the Crix have and they are the elite warriors of the Crix. They almost always work alone except when working together to take down a great threat from the Plague Jungles.
The Commander caste is the caste of Crix that were literally born to lead. The Crix of the commander caste each has it's own proficiency and they lead in that proficiency. There are Worker commanders, Warrior commanders, Spellweaving commanders and even Creator commanders. There is only one Assassin caste commander though, and he is the deadliest of them all. The Commander caste is identified by being better than the rest of the castes at what they are proficient in. A Worker commander will be great at working and giving orders to workers but will be completely useless at hunting of the Warrior caste.
The Betrayer caste is the caste of Crix that left their dwellings and reported missing. These Crix, unless found dead, will forever be enemies of the Crix because they abandoned their work. These Crix can be of any caste and their reason of abandoning the rest of the Crix are variant. There have been only several reports of Crix betraying but never once they were found. There might be Crix roaming the Plague Jungle, or they just died.
In Tichis, Worker caste and Warrior caste Crix work to provide food and resources to Crax and Zichichi. The Crix there work hard and many hours a day, but are rewarded with the companionship of similar Crix and they are invaluable for the other colonies, giving them a sense of major accomplishment.
In Zichichi, Creator caste and Spellweaver caste work together to experiment and progress both magically and scientifically. Many of those Crix find themselves harmed in the process but those that do discover things of use are valued and put into the halls of history as heroes. //See:Progress//.
In Crax, the main colony of the Crix, lives the Royal caste, the Commander caste and the Assassin caste as well as Worker and Warrior castes. There, commanders and assassins are trained, the birthing grounds are there and the Queen's chamber too. Other than that, there are the Halls of History //See:Culture//, the Crix training grounds for Worker and Warrior castes and many others.
The uncommon caste makes about 20% of the Crix.
The Royal caste, which includes the queen and any Crix that is worthy to mate it, is responsible on creating more Crix eggs and from them larvae. When a queen reaches old age, it lays a royal egg which will have a "Queen Larva". The "Queen Larva" is larger than most and after mere 3 months, it reaches it's normal size of 3 meters tall and 6 meters wide. The Queen does not actually rule the Crix but rather exists only to increase their numbers. The Queen has no carapace and it's incredibly large claws are able to shred through layers of steel mail and even pierce plate. The Worker caste makes sure to sharpen the Queen's claws daily, lest her unused claws become too large and too sharp to handle and it'll harm other Crix.
The Creator caste is responsible of inventing and thinking. They are exceptionally intelligent larvae //In Crix terms// that are chosen from the others to create innovation for the Crix. So far, woodwork has been invented by them and they are just starting to analyze metalwork. The Creator caste has no armor and instead has complex grasping claws which allows them to use advanced tools. These claws are more advanced than human hands in their abilities to flex, grasp items and use tools.
The Spellweaving caste is the caste of magically attuned Crix. These Crix starts a larvae and are immediately identified by the Crix due to their magic identifying traits. The Spellweaving caste uses their magic for the good of the Crix. They are tasked with studying and finding out about magic but without proper magical training, it will be long before any of the Crix can cast more than basic spells. The Spellweaving caste is identified by having a weak armor carapace, a grasping claw in one arm and a knife-like claw in the other, both of them much like the Worker and the Warrior caste respectively. Also, their ability to cast minor and lesser spells is probably their highest trait.
Other than these three uncommon castes and the two common castes there are three rare castes.
Rare Castes
There are three rare castes to the Crix. These castes have less than a few numbers in them as there are no usually attuned larvae to them. The rare castes make about 5% of the Crix.The Assassin caste is the caste of stealthy Crix that have a medium relation to magic. They are born with the ability to magically stealth, turning invisible. These highly appraised larvae turn into mighty assassins with intense training and their birth powers. They serve to destroy the enemies of the Crix, should there be any. Most of them serve alongside the Warrior caste because they rarely get a powerful enough foe to be sent to destroy it. There are 30 of the Assassin caste at any given time and no more will be until one of them dies. The Assassin caste is identified with their spiky, incredibly tough carapace and the massive, menacing blade like claws that can cut through layers of platemail with ease. They are deadlier than anything else the Crix have and they are the elite warriors of the Crix. They almost always work alone except when working together to take down a great threat from the Plague Jungles.
The Commander caste is the caste of Crix that were literally born to lead. The Crix of the commander caste each has it's own proficiency and they lead in that proficiency. There are Worker commanders, Warrior commanders, Spellweaving commanders and even Creator commanders. There is only one Assassin caste commander though, and he is the deadliest of them all. The Commander caste is identified by being better than the rest of the castes at what they are proficient in. A Worker commander will be great at working and giving orders to workers but will be completely useless at hunting of the Warrior caste.
The Betrayer caste is the caste of Crix that left their dwellings and reported missing. These Crix, unless found dead, will forever be enemies of the Crix because they abandoned their work. These Crix can be of any caste and their reason of abandoning the rest of the Crix are variant. There have been only several reports of Crix betraying but never once they were found. There might be Crix roaming the Plague Jungle, or they just died.
Colonies
The Crix live in colonies. The main colony is the largest and in their chitter it is named Crax. There are two more colonies, a farming colony and a progress colony. The farming colony is called Tichis and the progress colony is called Zichichi.In Tichis, Worker caste and Warrior caste Crix work to provide food and resources to Crax and Zichichi. The Crix there work hard and many hours a day, but are rewarded with the companionship of similar Crix and they are invaluable for the other colonies, giving them a sense of major accomplishment.
In Zichichi, Creator caste and Spellweaver caste work together to experiment and progress both magically and scientifically. Many of those Crix find themselves harmed in the process but those that do discover things of use are valued and put into the halls of history as heroes. //See:Progress//.
In Crax, the main colony of the Crix, lives the Royal caste, the Commander caste and the Assassin caste as well as Worker and Warrior castes. There, commanders and assassins are trained, the birthing grounds are there and the Queen's chamber too. Other than that, there are the Halls of History //See:Culture//, the Crix training grounds for Worker and Warrior castes and many others.
Culture
The Crix have multiple cultural aspects. One of those is preserving their history in the halls of history.
Although the Crix are quite a new race that only developed in the last 45 years, they seem quite content on preserving their history, as small as it is currently. In their "Halls of History", or "Chachirzhi" in Crix chitter, they preserve all records. The Halls of History are basically a large, long tunnel with hard stone walls that the Crix carve upon various picture of their history. Every rogue Crix that entered the Betrayer caste is there and any discovery of magic made by the Spellweaver caste and progressive discoveries made by the Creator caste are there.
Another important aspect of the Crix culture is their religion towards the moon.
They worship the moon and hate the sun as the light of day makes it hard on them to go outside. In their minds, the moon brings the night and the night is for the Crix. The daylight is bad, and the sun is the enemy.
The Crix paint and craft art of the moon to worship and place it in their homes and there is even a temple for the moon in every of their underground colonies.
Some of the Warrior caste have the Worker caste draw moon symbols on their carapaces to bring them the power of the goddess moon although it seems more like some sort of superstition and not giving any real power.
The Crix perform religious rituals for the moon too. They have a ritual when the sun rises against their bright nemesis, and a ritual when the sun sets for the arrival of their savior, the great goddess moon.
During the sun's rising ritual, which all Crix perform at about 05:30 AM, the Crix concentrate at the temples of the moon in each of the main colonies. There, Crix of the Spellweaver caste perform a cry of great sorrow and sadness. The rest of the Crix joins them in unison after a short amount of time.
During the sun's set ritual, which all Crix perform at about 07:00 PM, the Crix stand still no matter where they are and drop what they have and perform a cry of joy and happiness, for the goddess moon's return to banish the light off the great wide skies.
In their chittering, the moon is "Chthithch" or the "Great White Goddess in the Sky" in rough translation to the common language //It is, in fact, a single word for that//. The sun is "Chthizth" or the "Great Bright Enemy in the Sky" in rough translation to the common language //Again, single word//.
Although the Crix are quite a new race that only developed in the last 45 years, they seem quite content on preserving their history, as small as it is currently. In their "Halls of History", or "Chachirzhi" in Crix chitter, they preserve all records. The Halls of History are basically a large, long tunnel with hard stone walls that the Crix carve upon various picture of their history. Every rogue Crix that entered the Betrayer caste is there and any discovery of magic made by the Spellweaver caste and progressive discoveries made by the Creator caste are there.
Another important aspect of the Crix culture is their religion towards the moon.
They worship the moon and hate the sun as the light of day makes it hard on them to go outside. In their minds, the moon brings the night and the night is for the Crix. The daylight is bad, and the sun is the enemy.
The Crix paint and craft art of the moon to worship and place it in their homes and there is even a temple for the moon in every of their underground colonies.
Some of the Warrior caste have the Worker caste draw moon symbols on their carapaces to bring them the power of the goddess moon although it seems more like some sort of superstition and not giving any real power.
The Crix perform religious rituals for the moon too. They have a ritual when the sun rises against their bright nemesis, and a ritual when the sun sets for the arrival of their savior, the great goddess moon.
During the sun's rising ritual, which all Crix perform at about 05:30 AM, the Crix concentrate at the temples of the moon in each of the main colonies. There, Crix of the Spellweaver caste perform a cry of great sorrow and sadness. The rest of the Crix joins them in unison after a short amount of time.
During the sun's set ritual, which all Crix perform at about 07:00 PM, the Crix stand still no matter where they are and drop what they have and perform a cry of joy and happiness, for the goddess moon's return to banish the light off the great wide skies.
In their chittering, the moon is "Chthithch" or the "Great White Goddess in the Sky" in rough translation to the common language //It is, in fact, a single word for that//. The sun is "Chthizth" or the "Great Bright Enemy in the Sky" in rough translation to the common language //Again, single word//.