Post by The Magus Ascendant on Aug 15, 2014 8:09:39 GMT -5
Name: Xerath
Alias: Magus Ascendant
Role: Mage
Age: Ancient
Occupation: Champion/Agent of IoW
Residence: Institute of War
Alignment: True Neutral
Innate Abilities:
Abilities (Unstable): [ACTIVE]
Ascended Form (passive): Converts 15% of Xerath's AP into Armor
Arcanopulse (Q): Deals 75/115/155/195/235 (+0.6 AP) magic damage in a straight line (cd:7/6.5/6/5.5/5s)
Locus of Power (W): Xerath anchors himself (self root) and gains bonus range for all his abilities as well as bonus magic penetration for the duration of the spell (maximum 8 seconds, can be desactivated). When the effect ends, Xerath gains a 35% MS buff for 2 seconds. (cd: 20/16/12/8/4s)
Mage Chains (E): Deals 70/120/170/220/270 (+0.8 AP) magic damage to a single target and marks it with Unstable Magic for 2 seconds. This mark is consumed on any of Xerath's other spells hit and will stun the target for 1.5 seconds. (cd:12/11/10/9/8s)
Arcane Barrage (R): Calls a blast of energy dealing 125/200/275 (+0.6 AP) magic damage on the battlefield. Can be used up to three times in 12 seconds before going on cooldown. (cd:80/70/60s)
Abilities (Stable): [INACTIVE]
Mana Surge (passive): Every 12 seconds, Xerath's next basic attack will restore 30 / 33 / 36 / 42 / 48 / 54 / 63 / 72 / 81 / 90 / 102 / 114 / 126 / 138 / 150 / 165 / 180 / 195 mana. The amount of mana restored is doubled if the attack target is a champion.
Arcanopulse (Q): Xerath starts charging, gradually increasing the range of Arcanopulse (from 700 to 1400) while decreasing his movement speed by up to 50% over the next 1.5 seconds. On release, fire a beam dealing 80 / 120 / 160 / 200 / 240 (+0.75 AP) on a straight line.
Eye of Destruction (W): Xerath calls down a blast of arcane energy, which strikes after a 0.5 second delay dealing 60 / 90 / 120 / 150 / 180 (+0.6 AP) magic damage and slowing enemies in a target 200-radius area by 10% for 2.5 seconds. Enemies hit directly 90 / 135 / 180 / 225 / 270 (+0.9 AP) magic damage and are slowed by 60 / 65 / 70 / 75 / 80 % instead. The empowered slow decays down to 10% over the duration.
Shocking Orb (E): Xerath fires a orb of energy forward in a line that detonates on striking an enemy, dealing 80 / 110 / 140 / 170 / 200 (+0.45 AP) magic damage and stunning them for between 0.75 and 2 seconds. The stun duration is longer the further the Shocking Orb has travelled.
Rite of the Arcane (R): ACTIVE: Xerath anchors himself to his current location for up to 10 seconds. While anchored, Xerath is immune to displacement effects and gains the ability to cast Arcane Barrage up to three times but cannot cast his other abilities. If Rite of the Arcane ends without using a single cast of Arcane Barrage, the cooldown is reduced by 50%. ARCANE BARRAGE - ACTIVE: Xerath calls down a blast of arcane energy, which strikes after a 0.5 second delay dealing 190 / 245 / 300 (+0.43 AP) magic damage to enemies within a moderate area.
Relationships:
Alias: Magus Ascendant
Role: Mage
Age: Ancient
Occupation: Champion/Agent of IoW
Residence: Institute of War
Alignment: True Neutral
Innate Abilities:
Abilities (Unstable): [ACTIVE]
Ascended Form (passive): Converts 15% of Xerath's AP into Armor
Arcanopulse (Q): Deals 75/115/155/195/235 (+0.6 AP) magic damage in a straight line (cd:7/6.5/6/5.5/5s)
Locus of Power (W): Xerath anchors himself (self root) and gains bonus range for all his abilities as well as bonus magic penetration for the duration of the spell (maximum 8 seconds, can be desactivated). When the effect ends, Xerath gains a 35% MS buff for 2 seconds. (cd: 20/16/12/8/4s)
Mage Chains (E): Deals 70/120/170/220/270 (+0.8 AP) magic damage to a single target and marks it with Unstable Magic for 2 seconds. This mark is consumed on any of Xerath's other spells hit and will stun the target for 1.5 seconds. (cd:12/11/10/9/8s)
Arcane Barrage (R): Calls a blast of energy dealing 125/200/275 (+0.6 AP) magic damage on the battlefield. Can be used up to three times in 12 seconds before going on cooldown. (cd:80/70/60s)
Abilities (Stable): [INACTIVE]
Mana Surge (passive): Every 12 seconds, Xerath's next basic attack will restore 30 / 33 / 36 / 42 / 48 / 54 / 63 / 72 / 81 / 90 / 102 / 114 / 126 / 138 / 150 / 165 / 180 / 195 mana. The amount of mana restored is doubled if the attack target is a champion.
Arcanopulse (Q): Xerath starts charging, gradually increasing the range of Arcanopulse (from 700 to 1400) while decreasing his movement speed by up to 50% over the next 1.5 seconds. On release, fire a beam dealing 80 / 120 / 160 / 200 / 240 (+0.75 AP) on a straight line.
Eye of Destruction (W): Xerath calls down a blast of arcane energy, which strikes after a 0.5 second delay dealing 60 / 90 / 120 / 150 / 180 (+0.6 AP) magic damage and slowing enemies in a target 200-radius area by 10% for 2.5 seconds. Enemies hit directly 90 / 135 / 180 / 225 / 270 (+0.9 AP) magic damage and are slowed by 60 / 65 / 70 / 75 / 80 % instead. The empowered slow decays down to 10% over the duration.
Shocking Orb (E): Xerath fires a orb of energy forward in a line that detonates on striking an enemy, dealing 80 / 110 / 140 / 170 / 200 (+0.45 AP) magic damage and stunning them for between 0.75 and 2 seconds. The stun duration is longer the further the Shocking Orb has travelled.
Rite of the Arcane (R): ACTIVE: Xerath anchors himself to his current location for up to 10 seconds. While anchored, Xerath is immune to displacement effects and gains the ability to cast Arcane Barrage up to three times but cannot cast his other abilities. If Rite of the Arcane ends without using a single cast of Arcane Barrage, the cooldown is reduced by 50%. ARCANE BARRAGE - ACTIVE: Xerath calls down a blast of arcane energy, which strikes after a 0.5 second delay dealing 190 / 245 / 300 (+0.43 AP) magic damage to enemies within a moderate area.
Relationships: