Post by The Enforcer on Apr 27, 2013 16:24:45 GMT -5
Machamp
Hitmonchan
Riolu
Heracross (Whatever, too much stuff in the spoiler for you to not figure it out.)
I'll update this over a few minutes. It'll probably be done by 3:00 PST.
Gender: Female
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts (Innate)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard (Innate)
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast [Dream World Unlocked] (Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Impish Nature
HP: 100
Atk: Rank 5
Def: Rank 3 (+1)
SpA: Rank 3 (-1)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19
Level Up Moves: (All are assumed learned, bold means STAB)
Wide Guard
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Vital Throw
Submission
Wake-up Slap
Cross Chop
Scary Face
Dynamic Punch
TM/HM/Tutor Moves
Bulk Up
Facade
Strength
Smack Down
Payback
Retaliate
Egg Moves
Close Combat
Rolling Kick
Bullet Punch
Anime/Event/Manga move
Circle Throw
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts (Innate)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard (Innate)
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast [Dream World Unlocked] (Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Impish Nature
HP: 100
Atk: Rank 5
Def: Rank 3 (+1)
SpA: Rank 3 (-1)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19
Level Up Moves: (All are assumed learned, bold means STAB)
Wide Guard
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Vital Throw
Submission
Wake-up Slap
Cross Chop
Scary Face
Dynamic Punch
TM/HM/Tutor Moves
Bulk Up
Facade
Strength
Smack Down
Payback
Retaliate
Egg Moves
Close Combat
Rolling Kick
Bullet Punch
Anime/Event/Manga move
Circle Throw
Hitmonchan
Gender: Male
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Keen Eye (Innate)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Iron Fist (Innate)
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Inner Focus (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Calm nature
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Level Up Moves:
Revenge
Comet Punch
Agility
Pursuit
Mach Punch
Bullet Punch
Feint
Vacuum Wave
Quick Guard
Thunder Punch
Ice Punch
Fire Punch
Sky Uppercut
Mega Punch
Detect
Focus Punch
Counter
Close Combat
TM/HM/Tutor Moves
Double Team
Retaliate
Swagger
Low Sweep
Protect
Snore
Egg Moves
Endure
Mind Reader
Rapid Spin
Anime/Event/Manga Move
Circle Throw
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Keen Eye (Innate)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Iron Fist (Innate)
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Inner Focus (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Calm nature
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Level Up Moves:
Revenge
Comet Punch
Agility
Pursuit
Mach Punch
Bullet Punch
Feint
Vacuum Wave
Quick Guard
Thunder Punch
Ice Punch
Fire Punch
Sky Uppercut
Mega Punch
Detect
Focus Punch
Counter
Close Combat
TM/HM/Tutor Moves
Double Team
Retaliate
Swagger
Low Sweep
Protect
Snore
Egg Moves
Endure
Mind Reader
Rapid Spin
Anime/Event/Manga Move
Circle Throw
Riolu
Gender: Female
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast (Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Quirky nature
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Level Up Moves:
Foresight
Quick Attack
Endure
Counter
Feint
Force Palm
Copycat
Screech
Reversal
Nasty Plot
Final Gambit
TM/HM/Tutor Moves
Double Team
Strength
Roar
Magnet Rise
Drain Punch
Attract
Egg Moves
Circle Throw
Vacuum Wave
Detect
Anime/Event/Manga Move
Aura Sphere
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast (Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Quirky nature
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Level Up Moves:
Foresight
Quick Attack
Endure
Counter
Feint
Force Palm
Copycat
Screech
Reversal
Nasty Plot
Final Gambit
TM/HM/Tutor Moves
Double Team
Strength
Roar
Magnet Rise
Drain Punch
Attract
Egg Moves
Circle Throw
Vacuum Wave
Detect
Anime/Event/Manga Move
Aura Sphere
Heracross (Whatever, too much stuff in the spoiler for you to not figure it out.)
Gender: Male
Type: Bug/Fighting
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Swarm (Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts (Innate)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (Innate)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Brave nature
HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 85 (-15%, -10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Level Up Moves
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Take Down
Close Combat
Feint
Reversal
Megahorn
TM/HM/Tutor Moves
Dig
Hidden Power (Dragon, Atk Power 5)
Swords Dance
Struggle Bug
Brick Break
Giga Impact
Egg Moves
Harden
Pursuit
Seismic Toss
Anime/Event/Manga Moves
Circle Throw
Type: Bug/Fighting
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Swarm (Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts (Innate)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (Innate)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Brave nature
HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 85 (-15%, -10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Level Up Moves
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Take Down
Close Combat
Feint
Reversal
Megahorn
TM/HM/Tutor Moves
Dig
Hidden Power (Dragon, Atk Power 5)
Swords Dance
Struggle Bug
Brick Break
Giga Impact
Egg Moves
Harden
Pursuit
Seismic Toss
Anime/Event/Manga Moves
Circle Throw
I'll update this over a few minutes. It'll probably be done by 3:00 PST.